No short and clear description what that thing actually is. Wonders are stuff you build to get resource bonuses. I do not want to spend time studying game mech, I want to feel I can make a valid, if not optimal, game decision on spot. Each time I opened the web I pondered for several minutes, thinking what I would get from a tech, and which techs I will access after that. The development variants are quite numerous (which is good!), but unless you studied and memorized the whole tech web, a good decision cannot be made.
Civilization beyond earth wiki affinities upgrade#
No need to plan your finance to be able to upgrade the army for upcoming war. Units get upgraded to next tech tier at once. In CivV I had to think whether I want strength bonus to deal with barbs, or ranged def to attack a civ soon. They just increase in strength (the only promotion is +10% str). I did not feel the need to think like 'ok, i will place an archer behind that militia so that if the barb moves that way, he would be blocked and if that way, he will be stuck in mountains'. They start to differ when you develop an affinity, but still, they feel all the same. They never tried to push me in any manner. Was fun the first time I received these, but then they just kept spamming same messages repeatedly. The only things I got from them was "stop killing these aliens" and "give me something, and I will be grateful to you for that". Civilizations do not do anything interesting. No feeling "that civ has a background" like in CivV. Just random talking heads saying all the same. Bonuses differ, but leaders do not feel unique. Things I did not like: - Resources are a copy paste from CivV with different names. Hard to say exactly why, but in CivV I constantly feel like I am choosing a way for my people to develop. In 30 minutes I lost that feeling, I was doing something meaningful I was simply gathering resource to gather more resource to build that victory condition.
I quit when I suddenly realized I was making myself to make that one more turn. Nothing new was going to happen A boring reskin of Civ5.
Civilization beyond earth wiki affinities full#
If its on special get it, but I cant yet recommend a full price purchase … ExpandĪ boring reskin of Civ5. Most important point to make: Ultimately feels like a full price mod. Got lots of neat ideas but not all of it pulls off neatly and not all of it makes for a better game. lots of sitting around pressing next turn in the mid game (as with civ 5 vanilla).
It feels like civ 5 did on first release, good but in need of an expansion or two. cons: due to being so focused on building and tech i never bothered to really try to play as a warmongering player, tech tree is massive and due to not being able to see entire tree at once I found myself going off in one direction and often forgetting that there were simpler technologies in the other direction that were important, units arent very interesting or useful early game for much more than alien eradication, no more luxury resources or their trading, no religions, no world congress. pros: fewer leaders but very customizable, lots of different worker improvements, lots of resources, deep tech tree. pros: fewer leaders but very customizable, lots Having now played a few games of this, I will say Beyond Earth is good if a bit limited. Having now played a few games of this, I will say Beyond Earth is good if a bit limited. A couple more sponsors -A scenario with a sentient planet. Here is my wishlish for the G&K sized expansion that should be coming -More mixed affinity unit upgrades or units, more units for pure routes to compensate. The affinity system is awesome, and I like how it mixes.
I find myself conflicted far more often than in civ, not to mention it can be very situation based. The web and technologies they have change everything. The tech web is probably my favorites system, I have always been a large science player. I for one love that they made culture more useful in a game play sense, they made espionage what it use to be back in the old days. They are two quite different games though. I think far too many will group it with Civ 5 for using the same engine. I feel like if this had come out and Civ 5 was not a thing, it would had been held as revolutionary. A great throwback for Alpha Centauri fans! The new mechanics and atmosphere really separate it from other Civ titles, and really the themes A great throwback for Alpha Centauri fans! The new mechanics and atmosphere really separate it from other Civ titles, and really the themes remind me a lot more of Alpha centauri.